Open source
Godot Plugins
My Godot practice combines engine-side craft with the native platform depth I carry from mobile: shipping games and writing extensions where exports still have to meet the same store and OS constraints I deal with on production apps.
RevenueCat
GameNative RevenueCat integration for Godot with full support for subscriptions on iOS and Android.
View on GitHubFirebase
GameModular Firebase integration for Godot—push, analytics, and more on iOS and Android.
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GameUnified GDScript ↔ native bridge so platform code and plugins stay maintainable across exports.
View on GitHubSafe Area X
GameKeeps UI inside notches, home indicators, and rounded corners with safe-area aware layout helpers.
View on GitHubApp Tracking Transparency
GameNative ATT integration for Godot on Apple platforms so you can comply with privacy prompts.
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GameLightweight toast notifications for in-game and in-editor feedback without bolting on a full UI kit.
View on GitHubHealth Bar X
GameReady-to-style health and progress bars for action games, tuned for quick iteration in GDScript.
View on GitHubLabel Up X
GameLabel and typography helpers for polished HUDs and menus in Godot projects.
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