Paulo Coutinho

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Paulo Coutinho

Mobile lead (Brazil): hands-on ownership of iOS and Android in Swift and Kotlin; C++ when native performance matters; and the APIs and integrations those products depend on.

Ubook — Co-founder; I lead mobile, architecture, and performance. We built a large Brazilian company in audiobooks and spoken audio, raised growth capital, and expanded internationally. Exame on the funding round (2019).

Open source — Libraries and runtimes I maintain for the long term across native stacks, web tooling, and AI-related systems, with the same engineering discipline I bring to production codebases.

Godot — Engine-side work and native extensions where my mobile store experience informs how exports behave on iOS and Android.

Apps & games — Products I publish under my own name: applications and games with full ownership through distribution, separate from employer roadmap work.

At a glance

  • Leadership: Co-founded Ubook (audiobooks / spoken audio); lead mobile, architecture, and performance.
  • Open source: Maintainer-level depth across native stacks, web tooling, AI systems, and Godot — multiple specialties with the same long-horizon discipline.
  • Teaching: Udemy course on native Android and iOS development with C++.